King of Fighters 2001, The (2001)





The King of Fighters 2001 © 2001 Eolith
Last update by: Fabricio Coroquer (Made by: Axe)

- CONTROLS -


Weak Punch
Weak Kick
Strong Punch
Strong Kick
Taunt
Select (AES only)

- HOW TO PLAY -


_( Normal Throws
_) Command Moves
_@ Special Moves
_* Desperation Moves (DM) (needs 1LV of Super Bar)
_& Super Desperation Moves (SDM) (needs 2LVs of Super Bar)
_# Striker Moves (needs 1LV of Super Bar)

_` Super Cancel ("!"): Needs 1LV of Super Bar.
_` Critical Wire: Opponent will bounce off back on the wall.
_` Counter Wire: On counter hit opponent will bounce off back on the wall.

_` STRIKER SYSTEM (RATIO):
- 4 Characters on line up and 0 Strikers
1LV of Super Bar with a Longest Super Bar to fill
Attack Power x4
Defense Power x1
Life Recovery x0.5
- 3 Characters on line up and 1 Strikers
2LVs of Super Bar with a Long Super Bar to fill
Attack Power x3
Defense Power x2
Life Recovery x1
- 2 Characters on line up and 2 Strikers
3LVs of Super Bar with a Medium Super Bar to fill
Attack Power x3
Defense Power x3
Life Recovery x4
- 1 Characters on line up and 3 Strikers
4LVs of Super Bar with a Short Super Bar to fill
Attack Power x1
Defense Power x3.5
Life Recovery x4

- COMMON COMMANDS -


Run ➡️ [Hold ➡️ ]
Retreat ⬅️ ⬅️
Normal Jump ⬆️
Low Jump _X⬆️
High Jump ⬇️ ⬆️
Long Jump running ↗️
Front Evade Weak Punch + Weak Kick
Back Evade ⬅️ + Weak Punch + Weak Kick
Body Blow (In-Air)Strong Punch + Strong Kick
Throw Escape when thrown ⬅️ or ➡️ + Strong Punch or Strong Kick
Safe Roll landing after hit Weak Punch + Weak Kick
Guard Cancel in Front Evade (1LV) blocking an attack ➡️ + Weak Punch + Weak Kick
Guard Cancel in Back Evade (1LV) blocking an attack ⬅️ + Weak Punch + Weak Kick
Guard Cancel in Body Blow (1LV) blocking an attack Strong Punch + Strong Kick

Striker Call with 1 Striker
Striker Call (1LV) Weak Kick + Strong Punch

Striker Call with 2 Strikers
1st Striker Call (1LV) Weak Kick + Strong Punch
2nd Striker Call (1LV) ⬅️ + Weak Kick + Strong Punch

Striker Call with 3 Strikers
1st Striker Call (1LV) ➡️ + Weak Kick + Strong Punch
2nd Striker Call (1LV) Weak Kick + Strong Punch
3rd Striker Call (1LV) ⬅️ + Weak Kick + Strong Punch

- K' - Hero Team


_( (-) Spot Pile ⬅️ or ➡️ + Strong Punch
_( (-) Knee Strike ⬅️ or ➡️ + Strong Kick

_) (-) 1-Inch ➡️ + Weak Punch (Counter Wire)
_) (-) Knee Assault ➡️ + Weak Kick

_@ (-) Eins Trigger ⬇️ ↘️ ➡️ + Punch
_@ (-) ^!2nd Shoot ➡️ + Weak Kick
_@ (-) ^!2nd Shell ➡️ + Strong Kick
_@ (-) ^!Blackout ⬅️ + Kick
_@ (!) Crow Bites ➡️ ⬇️ ↘️ + Punch
_@ (-) ^!2nd Bites (with Strong Punch) ➡️ + Kick (follow with Minute Spike)
_@ (-) Blackout ⬇️ ↘️ ➡️ + Kick
_@ (-) Minute Spike (In-Air)⬇️ ↙️ ⬅️ + Kick
_@ (!) ^!Narrow Spike ⬇️ ↙️ ⬅️ + Kick

_* (-) Heat Drive ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch (Hold Punch)
_* (-) Chain Drive ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch

_& (-) Chain Drive ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch + Strong Punch

_# Narrow Spike

- MAXIMA - Hero Team


_( (-) Dynamite Drop ⬅️ or ➡️ + Strong Punch
_( (-) Choking Vise ⬅️ or ➡️ + Strong Kick

_) (-) Mongolian ➡️ + Weak Punch
_) (-) M9 Kata~Maxima Missile ↘️ + Strong Punch

_@ (-) System 1/2~Maxima Scramble ⬇️ ↘️ ➡️ + Punch
_@ (!) ^!Double Bomber ⬇️ ↘️ ➡️ + Punch ("!" on 2nd hit)
_@ (-) ^!Bulldog Press ⬇️ ↘️ ➡️ + Punch
_@ (-) System 3~Maxima Lift ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_@ (-) ^!Centoun Press ➡️ + Kick
_@ (-) M4 Kata~Vapour Cannon ⬇️ ↙️ ⬅️ + Punch (Counter Wire)
_@ (-) M11 Kata~Dangerous Arch close ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ (-) M19 Kata~Blitz Cannon ➡️ ⬇️ ↘️ + Kick

_* (-) Bunker Buster ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* (-) Maxima Revenger close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick

_& (-) Maxima Revenger close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Kick + Strong Kick

_# Maxima Gallows

- WHIP - Hero Team


_( (-) Zed ⬅️ or ➡️ + Strong Punch or Strong Kick

_) (-) Whip Shot ➡️ + Weak Punch, Tap Weak Punch

_@ (-) Desert Eagle ⬅️ ⬇️ ↙️ + Punch, Tap Punch
_@ (-) Assassin Strike Code~BB ➡️ ⬇️ ↘️ + Punch or Kick
_@ (-) Boomerang Shot Code~SC ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_@ (-) Hook Shot Code~Kaze In-Air⬇️ ↙️ ⬅️ + Punch
_@ (!) Strings Shot TypeA Code~Yuuetsu ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch (Hold Weak Punch)
_@ (-) ^!Strings Shot TypeD Code~Ame (if held) Strong Kick
_@ (!) Strings Shot TypeB Code~Chikara ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Kick (Hold Weak Kick) ("!" on 1st hit)
_@ (-) ^!Strings Shot TypeD Code~Ame (if held) Strong Kick
_@ (!) Strings Shot TypeC Code~Shouri ➡️ ↘️ ⬇️ ↙️ ⬅️ + Strong Punch (Hold Strong Punch)
_@ (-) ^!Strings Shot TypeD Code~Ame (if held) Strong Kick

_* (-) Sonic Slaughter Code~KW ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch

_& (-) Sonic Slaughter Code~KW ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch

_# Valkyrie Killer

- LIN - Hero Team


_( (-) Akuzan ⬅️ or ➡️ + Strong Punch or Strong Kick

_) (-) Benpatsu Ken~Chuudan ➡️ + Weak Punch
_) (-) Benpatsu Ken~Gedan ↘️ + Strong Punch

_@ (!) Zantetsu Bu~Rasatsu ⬇️ ↘️ ➡️ + Punch (x3) ("!" on 1st/2nd hit with Strong Punch) (Counter Wire on 1st hit with Weak Punch and 3rd hit with Strong Punch)
_@ (-) Kasumi ⬇️ ↙️ ⬅️ + Punch
_@ (-) Muei Kusashu ➡️ ⬇️ ↘️ + Punch
_@ (-) Hike Kyaku ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ (-) Hiten Kyaku ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_@ (-) Jatotsu Ga ⬅️ ⬇️ ↙️ + Punch or Kick

_* (-) Hizoku Ougi Ranbu~Dokuga ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch

_& (-) Hizoku Ougi Ranbu~Dokuga ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch
_& (-) Hizoku Ougi Senshu~Rakan Satsu ⬇️ ⬇️ ⬇️ + Weak Punch + Strong Punch

_# Hirai Kyaku

- KYO KUSANAGI - Japan Team


_( (-) Hatsugane ⬅️ or ➡️ + Strong Punch
_( (-) Issetsu Seoi Nage ⬅️ or ➡️ + Strong Kick

_) (-) Ge Shiki~Goufu You ➡️ + Weak Kick
_) (-) 88 Shiki ↘️ + Strong Kick
_) (-) Ge Shiki~Naraku Otoshi In-Air⬇️ + Strong Punch

_@ (-) 114 Shiki~Aragami ⬇️ ↘️ ➡️ + Weak Punch
_@ (-) ^!128 Shiki~Kono Kizu ⬇️ ↘️ ➡️ + Punch
_@ (-) ^!127 Shiki~Yano Sabi Punch
_@ (-) ^!125 Shiki~Nanase Kick
_@ (-) ^!127 Shiki~Yano Sabi ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_@ (-) ^!Ge Shiki~Migiri Ugachi Punch
_@ (-) ^!125 Shiki~Nanase Kick
_@ (-) ^!212 Shiki~Kototsuki You ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_@ (-) 115 Shiki~Dokugami ⬇️ ↘️ ➡️ + Strong Punch
_@ (-) ^!401 Shiki~Tsumi Yomi ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_@ (-) ^!402 Shiki~Batsu Yomi ➡️ + Punch (follow with 100 Shiki~Oniyaki)
_@ (!) 100 Shiki~Oniyaki ➡️ ⬇️ ↘️ + Punch ("!" with Strong Punch)
_@ (-) 75 Shiki Kai ⬇️ ↘️ ➡️ + KickKick
_@ (-) R.E.D. KicK ⬅️ ⬇️ ↙️ + Kick
_@ (!) 427 Shiki~Hikigane ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick ("!" with Weak Kick)

_* (-) Ura 108 Shiki~Orochi Nagi ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch (Hold Punch)

_& (-) Ura 108 Shiki~Orochi Nagi ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch (Hold Punch)
_& (-) 524 Shiki~Kamukura close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch + Strong Punch

_# R.E.D. Kick

- BENIMARU NIKAIDO - Japan Team


_( (-) Catch and Shoot ⬅️ or ➡️ + Strong Punch
_( (-) Front Suplex ⬅️ or ➡️ + Strong Kick
_( (-) Spinning Knee Drop In-Air Any Direction + Strong Punch or Strong Kick

_) (-) Jackknife Kick ➡️ + Weak Kick
_) (-) Flying Drill In-Air⬇️ + Strong Kick

_@ (-) Raijin Ken (In-Air)⬇️ ↘️ ➡️ + Punch
_@ (!) Shinkuu Katategoma ⬇️ ↙️ ⬅️ + Punch
_@ (-) Iai Geri ⬇️ ↘️ ➡️ + Kick (Counter Wire when legs retreat)
_@ (!) ^!Handou Sandan Geri ⬇️ ⬆️ + Kick ("!" with Weak Kick) (Critical Wire)

_* (-) Raikou Ken ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch
_* (-) Gen'ei Hurricane ⬇️ ↙️ ⬅️ ⬇️ ↙️ ⬅️ + Kick

_& (-) Raikou Ken ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch

_# Elec-Trigger

- GORO DAIMON - Japan Team


_( (-) Juuji Shime ⬅️ or ➡️ + Strong Punch
_( (-) Tsukami Tataki Tsuke within throw range ⬅️ or ➡️ + Strong Punch
_( (-) Okuri Ashi Barai ⬅️ or ➡️ + Strong Kick

_) (-) Tama Tsubushi ➡️ + Weak Punch
_) (-) Zujou Barai ↘️ + Strong Punch

_@ (-) Jiraishin ➡️ ⬇️ ↘️ + Weak Punch
_@ (-) Jiraishin-fake ➡️ ⬇️ ↘️ + Strong Punch
_@ (-) Kumo Tsukami Nage ⬅️ ↙️ ⬇️ ↘️ ➡️ + Weak Punch
_@ (-) Kirikabu Gaeshi ⬅️ ↙️ ⬇️ ↘️ ➡️ + Strong Punch
_@ (-) Tenchi Gaeshi close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ + Punch
_@ (-) Chou Oosotogari close ➡️ ⬇️ ↘️ + Kick
_@ (-) Ura Nage ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ + Kick
_@ (-) Nekko Gaeshi ⬇️ ↘️ ➡️ + Kick (reverse high/mid)
_@ (-) Chou Ukemi ⬇️ ↙️ ⬅️ + Kick

_* (-) Jigoku Gokuraku Otoshi close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* (-) Arashi no Yama~Nekko Nuki ⬅️ ↙️ ⬇️ ↘️ ➡️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_* (-) ^!Zoku~Kirikabu Gaeshi ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_* (-) ^!Bukko Nuki Ura Nage ➡️ ⬇️ ↘️ + Kick

_& (-) Jigoku Gokuraku Otoshi close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch + Strong Punch
_& (-) Arashi no Yama~Nekko Nuki ⬅️ ↙️ ⬇️ ↘️ ➡️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Weak Kick + Strong Kick
_& (-) ^!Zoku~Kirikabu Gaeshi ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_& (-) ^!Zoku~Tenchi Gaeshi ➡️ ⬇️ ↘️ + Kick

_# Abare Goro

_` Air Body Blow is Counter Wire

- SHINGO YABUKI - Japan Team


_( (-) Hatsugane ⬅️ or ➡️ + Strong Punch
_( (-) Issetsu Seoi Nage Fukanzen ⬅️ or ➡️ + Strong Kick

_) (-) Ge Shiki~Goufu Kakkodake ➡️ + Weak Kick

_@ (-) 114 Shiki~Aragami Mikansei ⬇️ ↘️ ➡️ + Weak Punch
_@ (-) 115 Shiki~Dokugami Mikansei ⬇️ ↘️ ➡️ + Strong Punch
_@ (-) 100 Shiki~Oniyaki Mikansei ➡️ ⬇️ ↘️ + Punch
_@ (-) 101 Shiki~Oboro Guruma Mikansei ⬅️ ⬇️ ↙️ + Kick
_@ (!) 212 Shiki~Kototsuki Mikansei ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick ("!" on 1st hit)
_@ (-) Shingo Kinsei Ore Shiki~Gecchuu ⬇️ ↙️ ⬅️ + Punch (reverse high/mid) (Counter Wire)
_@ (-) Shingo Kinsei Ore Shiki~Nie Togi close ➡️ ⬇️ ↘️ + Kick
_@ (-) Shingo Kick ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick

_* (-) Ge Shiki~Kake Hourin ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch
_* (-) ^!Idol Teishi Punch
_* (-) Shingo Kinsei Ore Mu Shiki ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch

_& (-) Ge Shiki~Kake Hourin ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch
_& (-) ^!Idol Teishi Punch

_# 212 Shiki~Kototsuki Mikansei

- IORI YAGAMI - Yagami Team


_( (-) Sakahagi ⬅️ or ➡️ + Strong Punch
_( (-) Saka Sakahagi ⬅️ or ➡️ + Strong Kick

_) (-) Ge Shiki~Yumebiki ➡️ + Weak PunchWeak Punch
_) (-) Ge Shiki~Goufu In Shinigame ➡️ + Weak Kick
_) (-) Ge Shiki~Yuri Ori In-Air⬅️ + Weak Kick

_@ (-) 108 Shiki~Yami Barai ⬇️ ↘️ ➡️ + Punch
_@ (!) 100 Shiki~Oniyaki ➡️ ⬇️ ↘️ + Punch
_@ (!) 127 Shiki~Aoi Hana ⬇️ ↙️ ⬅️ + Punch (x3)
_@ (-) 212 Shiki~Kototsuki In ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_@ (-) Kuzukaze close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ + Punch

_* (-) Kin 1211 Shiki~Ya Otome ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch

_& (-) Ura 316 Shiki~Saika during Kin 1211 Shiki~Ya Otome ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch

_# Ura 108 Shiki~Ya Sakazuki (Counter Wire on 1st hit)

- VANESSA - Yagami Team


_( (-) Dynamite Puncher ⬅️ or ➡️ + Strong Punch
_( (-) Clench Puncher ⬅️ or ➡️ + Strong Kick

_) (-) 1-2 Puncher ➡️ + Weak Punch
_) (-) Sliding Puncher ↘️ + Weak Kick

_@ (-) Machine Gun Puncher ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch, Tap Punch
_@ (-) Puncher Weaving ⬇️ ↙️ ⬅️ + Punch (Hold Punch)
_@ (-) ^!Dash Puncher ➡️ + Punch
_@ (-) ^!Parrying Puncher ⬅️ + Punch
_@ (-) ^!Puncher Vision ⬅️ or ➡️ + Kick
_@ (-) Puncher Vision ⬇️ ↙️ ⬅️ or ⬇️ ↘️ ➡️ + Kick
_@ (!) ^!Puncher Upper ➡️ + Weak Punch ("!" on 2nd hit)
_@ (-) ^!Puncher Straight ➡️ + Strong Punch (Critical Wire)
_@ (-) ^!Puncher Weaving ⬅️ + Punch (Hold Punch)
_@ (-) ^!Puncher Vision ⬇️ ↙️ ⬅️ or ⬇️ ↘️ ➡️ + Kick
_@ (!) Parrying Puncher ➡️ ⬇️ ↘️ + Punch ("!" with Strong Punch)
_@ (-) Dash Puncher [Hold ⬅️ ] ➡️ + Punch

_* (-) Champion Puncher close ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch
_* (-) Crazy Puncher ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch

_& (-) Crazy Puncher ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch

_# Hard Puncher

- SETH - Yagami Team


_( (-) Hiji ate kara no hadou uchi ⬅️ or ➡️ + Strong Punch
_( (-) Tomoe Nage ⬅️ or ➡️ + Strong Kick

_) (-) Tackle ➡️ + Weak Punch
_) (-) Mae Age Geri ➡️ + Weak Kick (follow with Tackle)
_) (-) Back Blow ⬅️ + Weak Punch
_) (-) Sobat ⬅️ + Weak Kick
_) (-) Sliding ↘️ + Weak Kick

_@ (!) Sho-Yoh ⬇️ ↘️ ➡️ + Punch (Counter Wire with Strong Punch)
_@ (-) Raku-Getsu In-Air⬇️ ↘️ ➡️ + Weak Kick
_@ (-) An-Getsu In-Air⬇️ ↘️ ➡️ + Strong Kick
_@ (-) Kyu-Getsu ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_@ (-) ^!Ya-Getsu ➡️ + Kick
_@ (-) ^!Gen-Getsu ⬇️ + Kick
_@ (-) Doh-Kuzushi ⬅️ ↙️ ⬇️ ↘️ ➡️ + Weak Kick (reverse jump/Special/DM/SDM)
_@ (-) Doh-Kuzushi ⬅️ ↙️ ⬇️ ↘️ ➡️ + Strong Kick (reverse high/mid)
_@ (-) Ashi-Tori ⬇️ ⬇️ + Punch (reverse low)

_* (-) Morote-Sho-Yoh ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch
_* (-) Irimi-Nadazuki ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick

_& (-) Doh-Tori-Shichimonsatsu ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch + Strong Punch (reverse all)

_# Final Agent

- RAMON - Yagami Team


_( (-) Arm Whip ⬅️ or ➡️ + Strong Punch
_( (-) Flying Mayor ⬅️ or ➡️ + Strong Kick

_) (-) Teikuu Drop Kick ↘️ + Weak Kick

_@ (-) Drop Kick ⬇️ ↙️ ⬅️ + Weak Punch (Hold Weak Punch)
_@ (-) Feint Step ⬇️ ↙️ ⬅️ + Strong Punch (Hold Strong Punch)
_@ (-) Tiger Neck Chancery close ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_@ (-) Rolling Sobat ➡️ ⬇️ ↘️ + Kick (Counter Wire)
_@ (-) ^!Flying Body Attack ➡️ ⬇️ ↘️ + Kick
_@ (!) ^!Hiki Okoshi ⬇️ ⬇️ + Punch
_@ (-) Tiger Road ⬅️ ⬇️ ↙️ + Kick
_@ (-) ^!Cross Chop close to wall Strong Kick
_@ (-) ^!Feint Dash Weak Punch + Weak Kick + Strong Punch
_@ (-) Somersault ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick (Weak Punch + Weak Kick + Strong Punch to cancel)

_* (-) El Diablo Amarillo Ramon ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_* (-) Tiger Spin close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch

_& (-) Tiger Spin close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch + Strong Punch

_# El Diablo Amarillo

- LEONA HEIDERN - Ikari Team


_( (-) Leona Crush ⬅️ or ➡️ + Strong Punch
_( (-) Order Buckler ⬅️ or ➡️ + Strong Kick
_( (-) Heidern Inferno In-Air Any Direction + Strong Punch or Strong Kick

_) (-) Strike Arch ⬅️ or ➡️ + Weak Kick

_@ (-) Baltic Launcher [Hold ⬅️ ] ➡️ + Punch
_@ (-) Moon Slasher [Hold ⬇️ ] ⬆️ + Punch
_@ (-) Ground Saber [Hold ⬅️ ] ➡️ + Kick
_@ (!) ^!Gliding Buster (with Strong Kick) ➡️ + Strong Kick
_@ (-) X-Calibur In-Air⬇️ ↙️ ⬅️ + Punch
_@ (-) Earring Bakudan 1 ⬇️ ↙️ ⬅️ + Kick
_@ (-) Earring Bakudan 2~Heart Attack ⬅️ ⬇️ ↙️ + Kick
_@ (-) ^!Kibaku ⬅️ ⬇️ ↙️ + Kick

_* (-) V-Slasher In-Air⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* (-) Grateful Dead ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch
_* (-) Rebel Spark ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick

_& (-) V-Slasher In-Air⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch + Strong Punch

_# Killer Touch

- RALF JONES - Ikari Team


_( (-) Dynamite Headbutt ⬅️ or ➡️ + Strong Punch
_( (-) Northern Light Bomb ⬅️ or ➡️ + Strong Kick

_@ (-) Vulcan Punch ➡️ ⬇️ ↘️ + Punch (x2) (➡️ to move)
_@ (!) Gattling Attack [Hold ⬅️ ] ➡️ + Punch ("!" on 2nd hit)
_@ (-) Kyuukouka Bakudan Punch-ground [Hold ⬇️ ] ⬆️ + Punch
_@ (-) Kyuukouka Bakudan Punch-air In-Air⬇️ ↘️ ➡️ + Punch
_@ (-) Super Argentine Backbreaker close ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ (-) Ralf Kick ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Kick
_@ (-) Ralf Tackle ➡️ ↘️ ⬇️ ↙️ ⬅️ + Strong Kick
_@ (-) Galactica Phantom ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch (Critical Wire)

_* (-) Baribari Vulcan Punch ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* (-) Umanori Vulcan Punch ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick

_& (-) Baribari Vulcan Punch ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch + Strong Punch

_# Galactica Phantom

- CLARK STEEL - Ikari Team


_( (-) Nageppanashi German ⬅️ or ➡️ + Strong Punch
_( (-) Fisherman Buster ⬅️ or ➡️ + Strong Kick
_( (-) Death Lake Drive In-Air Any Direction + Strong Punch or Strong Kick

_) (-) Stomping ➡️ + Weak Kick

_@ (-) Gattling Attack [Hold ⬅️ ] ➡️ + Punch (with Strong Punch follow with Napalm Stretch)
_@ (-) Mount Tackle ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_@ (-) ^!Clark Lift ⬇️ ⬇️ + Weak Punch
_@ (-) ^!Lift D.D.T. ⬇️ ⬇️ + Strong Punch
_@ (-) ^!Flashing Elbow ⬇️ ↘️ ➡️ + Punch
_@ (-) ^!Rolling Cradle ⬇️ ⬇️ + Kick
_@ (-) Napalm Stretch ➡️ ⬇️ ↘️ + Punch
_@ (-) ^!Flashing Elbow ⬇️ ↘️ ➡️ + Punch
_@ (-) Frankensteiner close ➡️ ⬇️ ↘️ + Kick
_@ (-) ^!Flashing Elbow ⬇️ ↘️ ➡️ + Punch
_@ (-) Super Argentine Backbreaker close ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ (-) ^!Flashing Elbow ⬇️ ↘️ ➡️ + Punch

_* (-) Ultra Argentine Backbreaker close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* (-) Running Three ⬅️ ↙️ ⬇️ ↘️ ➡️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick

_& (-) Ultra Argentine Backbreaker close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch + Strong Punch

_# Gattling Attack

- HEIDERN - Ikari Team


_( (-) Backstabbing ⬅️ or ➡️ + Strong Punch
_( (-) Lead Belcher ⬅️ or ➡️ + Strong Kick
_( (-) Critical Drive In-Air Any Direction + Strong Punch or Strong Kick

_) (-) Shooter Narnagel ➡️ + Weak Kick

_@ (-) Cross Cutter ⬇️ ↘️ ➡️ + Punch
_@ (!) Moon Slasher ➡️ ⬇️ ↘️ + Punch ("!" with Weak Punch)
_@ (-) Neck Roller ➡️ ⬇️ ↘️ + Kick
_@ (-) Storm Bringer close ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_@ (-) Killing Bringer ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick (reverse jump/high/Special/DM/SDM)

_* (-) Final Bringer ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch
_* (-) Heidern End ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick

_& (-) Final Bringer ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch
_& (-) Heidern End ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Weak Kick + Strong Kick

_# Clearing Moon Slasher

_` Body Blow is Counter Wire

- TERRY BOGARD - Fatal Fury Team


_( (-) Grasping Upper ⬅️ or ➡️ + Strong Punch
_( (-) Buster Throw ⬅️ or ➡️ + Strong Kick

_) (-) Hammer Punch ➡️ + Weak Punch
_) (-) Rising Upper ↘️ + Strong Punch

_@ (-) Power Wave ⬇️ ↘️ ➡️ + Weak Punch
_@ (!) Round Wave ⬇️ ↘️ ➡️ + Strong Punch (follow with any Special Move)
_@ (!) Rising Tackle [Hold ⬇️ ] ⬆️ + Punch
_@ (-) Crack Shoot ⬇️ ↙️ ⬅️ + Kick
_@ (-) Power Dunk ➡️ ⬇️ ↘️ + Kick
_@ (-) Burn Knuckle ⬇️ ↙️ ⬅️ + Punch

_* (-) Power Geyser ⬇️ ↙️ ⬅️ ↙️ ➡️ + Punch
_* (-) High Angle Geyser ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Kick

_& (-) Power Geyser ⬇️ ↙️ ⬅️ ↙️ ➡️ + Weak Punch + Strong Punch

_# Dunk Geyser

- ANDY BOGARD - Fatal Fury Team


_( (-) Gourin Kai ⬅️ or ➡️ + Strong Punch
_( (-) Kakaekomi Nage ⬅️ or ➡️ + Strong Kick

_) (-) Uwa Agito ➡️ + Weak Kick
_) (-) Age Men ↘️ + Weak Punch

_@ (-) Hishou Ken ⬇️ ↙️ ⬅️ + Weak Punch
_@ (-) Geki Hishou Ken ⬇️ ↙️ ⬅️ + Strong Punch
_@ (!) Shouryuu Dan ➡️ ⬇️ ↘️ + Punch ("!" with Weak Punch)
_@ (!) Zan'ei Ken ↙️ ➡️ + Punch ("!" with Weak Punch)
_@ (!) ^!Shippuu Ouken ⬇️ ↘️ ➡️ + Punch
_@ (-) Kuuha Dan ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ (-) Gekiheki Haisui Shou close ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_@ (-) Gen'ei Shiranui In-Air⬇️ ↘️ ➡️ + Kick
_@ (!) ^!Shimo Agito Punch
_@ (-) ^!Uwa Agito Kick

_* (-) Chou Reppa Dan ⬇️ ↙️ ⬅️ ↙️ ➡️ + Kick
_* (-) Zan'ei Ryuusei Ken ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch

_& (-) Chou Reppa Dan ⬇️ ↙️ ⬅️ ↙️ ➡️ + Weak Kick + Strong Kick

_# Shippuu Zan'ei Ken

- JOE HIGASHI - Fatal Fury Team


_( (-) Hiza Jigoku ⬅️ or ➡️ + Strong Punch
_( (-) Leg Throw ⬅️ or ➡️ + Strong Kick

_) (-) Low Kick ➡️ + Weak Kick
_) (-) Sliding Kick ↘️ + Weak Kick

_@ (-) Bakuretsu Ken Tap Punch
_@ (!) ^!Bakuretsu Elbow ⬇️ ↘️ ➡️ + Weak Punch
_@ (-) ^!Bakuretsu Kick ⬇️ ↘️ ➡️ + Strong Punch
_@ (-) Hurricane Upper ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_@ (!) Tiger Kick ➡️ ⬇️ ↘️ + Kick
_@ (-) Slash Kick ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ (-) Ougon no Kakato ⬇️ ↙️ ⬅️ + Kick

_* (-) Screw Upper ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch
_* (-) Bakuretsu Hurricane Tiger Kakato ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* (-) Shijou Saikyou no Low Kick ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Kick (Hold Kick)
_* (!) Ougon no Tiger Kick ⬇️ ↘️ ➡️ ↗️ + Kick

_& (-) Screw Upper ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch

_# Shijou Saikyou no Low Kick

- BLUE MARY - Fatal Fury Team


_( (-) Victor Nage ⬅️ or ➡️ + Strong Punch
_( (-) Head Throw ⬅️ or ➡️ + Strong Kick

_) (-) Hammer Arch ⬅️ or ➡️ + Weak Punch
_) (-) Double Rolling ⬅️ or ➡️ + Weak Kick
_) (-) Climbing Arrow ↙️ + Weak Kick

_@ (-) Spin Fall ⬇️ ↘️ ➡️ + Punch
_@ (-) ^!M. Spider ⬇️ ↘️ ➡️ + Punch
_@ (-) Real Counter ⬇️ ↙️ ⬅️ + Punch
_@ (-) ^!Backdrop Real ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_@ (-) ^!Head Crush ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ (!) Vertical Arrow ➡️ ⬇️ ↘️ + Kick ("!" with Weak Kick)
_@ (-) ^!M. Snatcher ➡️ ⬇️ ↘️ + Kick
_@ (!) Straight Slicer [Hold ⬅️ ] ➡️ + Kick ("!" with Weak Kick)
_@ (-) ^!Crab Clutch ⬇️ ↘️ ➡️ + Kick
_@ (-) M. Reverse Facelock ⬇️ ↙️ ⬅️ + Weak Kick (reverse jump/Special/DM/SDM)
_@ (-) M. Head Buster ⬇️ ↙️ ⬅️ + Strong Kick (reverse high/mid)

_* (!) M. Splash Rose ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* (-) M. Dynamite Swing Weak PunchWeak Punch➡️ Weak KickStrong Punch

_& (-) M. Dynamite Swing Weak PunchWeak Punch⬅️ Weak KickStrong Punch

_# Rapid Spider

- RYO SAKAZAKI - Art of Fighting Team


_( (-) Tani Otoshi ⬅️ or ➡️ + Strong Punch
_( (-) Tomoe Nage ⬅️ or ➡️ + Strong Kick

_) (-) Hyouchuu Wari ➡️ + Weak Punch
_) (-) Joudan Uke ➡️ + Weak Kick (block jump/high)
_) (-) Gedan Uke ↘️ + Weak Kick (block mid/low)

_@ (-) Ko'ou Ken ⬇️ ↘️ ➡️ + Weak Punch
_@ (!) Kohou ➡️ ⬇️ ↘️ + Punch ("!" with Weak Punch)
_@ (!) Kohou Shippuu Ken ⬇️ ↙️ ⬅️ + Punch
_@ (-) Zanretsu Ken ➡️ ⬅️ ➡️ + Punch (Critical Wire with Weak Punch)
_@ (-) Mouko Raijin Setsu ⬇️ ↘️ ➡️ + Kick
_@ (-) Hien Shippuu Kyaku ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick

_* (-) Haoh Shoukou Ken ➡️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_* (-) Ryuuko Ranbu ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* (-) Tenchi Haoh Ken ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch

_& (-) Ryuuko Ranbu close ⬇️ ↘️ ➡️ + Strong PunchWeak Punch

_# Tenchi Haou Ken

- ROBERT GARCIA - Art of Fighting Team


_( (-) Kubikiri Nage ⬅️ or ➡️ + Strong Punch
_( (-) Ryuuchou Kyaku ⬅️ or ➡️ + Strong Kick

_) (-) Kouryuu Koukyaku Geri ➡️ + Weak Punch
_) (-) Uraken ⬅️ + Weak Punch
_) (-) Ryuu Hanshuu ⬅️ or ➡️ + Weak Kick
_) (-) Nidan Sokudou Geri ↘️ + Weak Kick
_) (-) Hien Ryuujin Kyaku In-Air↘️ + Kick

_@ (-) Ryuugeki Ken ⬇️ ↘️ ➡️ + Punch
_@ (!) Ryuuga ➡️ ⬇️ ↘️ + Punch
_@ (-) Hien Shippuu Kyaku ↙️ ➡️ + Kick
_@ (!) Kyokugen-ryuu Renbu Kyaku close ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick ("!" on 4th hit) (Critical Wire on 4th hit)
_@ (-) Gen'ei Kyaku ➡️ ⬅️ ➡️ + Kick

_* (-) Haoh Shoukou Ken ➡️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_* (-) Ryuuko Ranbu ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* (-) Haiga Ryuu ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch

_& (-) Ryuuko Ranbu ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch + Strong Punch

_# Ryuuren Moushuu

- YURI SAKAZAKI - Art of Fighting Team


_( (-) Oni Harite ⬅️ or ➡️ + Strong Punch
_( (-) Silent Nage ⬅️ or ➡️ + Strong Kick
_( (-) Tsubame Otoshi In-Air Any Direction + Strong Punch or Strong Kick

_) (-) En Yoku ➡️ + Weak Punch
_) (-) Senkai Kyaku ➡️ + Weak KickWeak Kick

_@ (-) Ko'ou Ken ⬇️ ↘️ ➡️ + Punch
_@ (-) ^!Haou Shoukou Ken Hold Punch
_@ (!) Kuuga ➡️ ⬇️ ↘️ + Punch
_@ (-) ^!Ura Kuuga (with Strong Punch) ➡️ ⬇️ ↘️ + Punch
_@ (-) Hien Senpuu Ken ⬇️ ↙️ ⬅️ + Punch (Hold Punch)
_@ (-) Raiou Ken ⬇️ ↘️ ➡️ + Kick
_@ (-) Hien Senpuu Kyaku ⬇️ ↙️ ⬅️ + Kick
_@ (-) Hyakuretsu Binta ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ + Kick

_* (-) Hien Hou'ou Kyaku ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_* (!) Mekki Zan Kuuga ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Kick ("!" in Yuri Chou Enbu)

_& (-) Hien Hou'ou Kyaku ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Kick + Strong Kick
_& (-) Yuri Chou Enbu Weak PunchWeak Punch➡️ Weak KickStrong Punch

_# Hien Rekkou

- TAKUMA SAKAZAKI - Art of Fighting Team


_( (-) Oosotogari ⬅️ or ➡️ + Strong Punch
_( (-) Ippon Seoi ⬅️ or ➡️ + Strong Kick

_) (-) Oni Guruma ➡️ + Weak Punch
_) (-) Kawara Wari ➡️ + Weak Kick
_) (-) Hisha Otoshi~Dan Tsubushi ⬅️ + Weak Punch
_) (-) Keima Uchi~Oiuchi ↘️ + Weak Kick

_@ (-) Ko'ou Ken ⬇️ ↘️ ➡️ + Punch
_@ (!) Mouko Burai Gan ⬇️ ↙️ ⬅️ + Punch
_@ (-) Zanretsu Ken ➡️ ⬅️ ➡️ + Punch
_@ (-) Shouran Kyaku ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_@ (-) Hien Shippuu Kyaku [Hold ↙️ ] ➡️ + Kick

_* (-) Haoh Shikou Ken ➡️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch (Hold Punch)
_* (-) Ryuuko Ranbu ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* (-) Kishin Geki close ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch

_& (-) Ryuuko Ranbu ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch + Strong Punch

_# Chou Hissatsu~Tengu Shikou Ken

- KING - Women's Fighters Team


_( (-) Hold Rush ⬅️ or ➡️ + Strong Punch
_( (-) Hook Buster ⬅️ or ➡️ + Strong Kick

_) (-) Trap Kick ➡️ + Weak Kick
_) (-) Sliding Kick ↘️ + Strong Kick

_@ (-) Venom Strike ⬇️ ↘️ ➡️ + Weak Kick
_@ (-) Double Strike ⬇️ ↘️ ➡️ + Strong Kick
_@ (-) Trap Shot ➡️ ⬇️ ↘️ + Kick
_@ (-) Mirage Dance close ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_@ (!) Mirage Kick ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch ("!" on 1st/2nd/3rd hit)
_@ (-) Tornado Kick'95 ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick

_* (-) Illusion Dance ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_* (-) Surprise Rose ⬅️ ➡️ ⬇️ ↘️ + Kick

_& (-) Illusion Dance ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Kick + Strong Kick

_# Trap Rush

- MAI SHIRANUI - Women's Fighters Team


_( (-) Shiranui Gourin ⬅️ or ➡️ + Strong Punch
_( (-) Fuusha Kuzushi ⬅️ or ➡️ + Strong Kick
_( (-) Yume Zakura In-Air Any Direction + Strong Punch or Strong Kick

_) (-) Benitsuru no Mai ➡️ + Weak Kick
_) (-) Koku'en no Mai ↘️ + Weak Kick
_) (-) Dairin Fuusha Otoshi In-Air⬇️ + Weak Punch
_) (-) Ukihane In-Air⬇️ + Weak Kick
_) (-) Yusura Ume In-Air⬇️ + Strong Kick
_) (-) Sankaku Tobi jump against the wall ➡️

_@ (-) Kachou Sen ⬇️ ↘️ ➡️ + Punch
_@ (!) Ryuu Enbu ⬇️ ↙️ ⬅️ + Punch ("!" on 1st hit with Strong Punch)
_@ (-) Sachiyo Dori ⬇️ ↙️ ⬅️ + Kick (follow with Ryuu Enbu)
_@ (-) Musasabi no Mai-ground [Hold ⬇️ ] ⬆️ + Punch
_@ (-) ^!Musasabi no Mai ⬇️ ↙️ ⬅️ + Punch
_@ (-) ^!Musasabi no Mai Hold Punch
_@ (-) ^!Ukihane ⬇️ + Kick
_@ (-) ^!Yusura Ume ⬇️ + Punch
_@ (-) ^!Toki Tsubute opponent in air, close ⬇️ + Strong Kick
_@ (-) Musasabi no Mai-air In-Air⬇️ ↙️ ⬅️ + Punch
_@ (-) Hissatsu Shinobi Bachi ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick

_* (-) Chou Hissatsu Shinobi Bachi ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_* (-) Hana Arashi ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch
_* (-) Hou'ou no Mai ⬇️ ↙️ ⬅️ ⬇️ ↙️ ⬅️ + Punch

_& (-) Chou Hissatsu Shinobi Bachi ⬇️ ↙️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Weak Kick + Strong Kick

_# Mizudori no Mai

- HINAKO SHIJOU - Women's Fighters Team


_( (-) Tasuki Nage ⬅️ or ➡️ + Strong Punch
_( (-) Uwate Nage ⬅️ or ➡️ + Strong Kick

_) (-) Maemitsu Tataki ↘️ + Weak Punch
_) (-) Ketaguri ↘️ + Strong Kick

_@ (-) Tsukidashi Tap Punch
_@ (-) Tsuki Otoshi ⬇️ ↙️ ⬅️ + Punch
_@ (!) Gaburi Yori close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ + Punch
_@ (-) ^!Hatakikomi ➡️ ⬇️ ↘️ + Punch (Critical Wire)
_@ (!) ^!Ketaguri ⬅️ ↙️ ⬇️ + Kick
_@ (-) Yorigiri close ➡️ ⬇️ ↘️ + Kick
_@ (-) Kote Nage close ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ (-) Kake Nage close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ + Kick

_* (-) Dai Ichiban ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch
_* (-) Gasshou Hineri ⬅️ ↙️ ⬇️ ↘️ ➡️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick

_& (-) Gasshou Hineri ⬅️ ↙️ ⬇️ ↘️ ➡️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Weak Kick + Strong Kick

_# Teppou Hinako (Counter Wire on 5th hit)

- LI XIANGFEI - Women's Fighters Team


_( (-) Kadoma ⬅️ or ➡️ + Strong Punch
_( (-) Ryokuchi Kou'en ⬅️ or ➡️ + Strong Kick

_) (-) Sou Shouda ➡️ + Weak Punch
_) (-) Kyuuho~Kousentai ➡️ + Weak Kick
_) (-) Fukuho~Kousentai ↘️ + Strong Kick

_@ (-) Nanpa ⬇️ ↘️ ➡️ + Punch
_@ (-) Banpaku Kou'en close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ + Punch
_@ (!) ^!Eikishuhou ⬇️ ↙️ ⬅️ + Punch
_@ (-) Senri Chuu'ou ⬇️ ↘️ ➡️ + Weak Kick
_@ (-) ^!Kankuu ⬇️ ↘️ ➡️ + Weak Kick
_@ (-) Senri Chuu'ou~Shinsaiha ⬇️ ↘️ ➡️ + Strong Kick
_@ (!) Tenpou Zan ➡️ ⬇️ ↘️ + Kick
_@ (!) Esaka before being hit Weak Punch⬆️ (reverse jump/Special/DM/SDM)
_@ (!) Esaka before being hit Weak Punch➡️ (reverse high/mid)
_@ (!) Esaka before being hit Weak Punch⬇️ (reverse low)

_* (-) Chou Pai Long Weak Punch + Strong Punch⬅️ ↘️ + Strong Punch⬅️ + Strong Punch (Critical Wire on 3rd hit)
_* (-) Dai Tetsujin ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_* (-) Majinga ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick

_& (-) Dai Tetsujin ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Kick + Strong Kick
_& (-) Majinga ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Kick + Strong Kick

_# Chou Pai Long Ni

- KULA DIAMOND - N.E.S.T.S. Team


_( (-) Ice Coffin ⬅️ or ➡️ + Strong Punch
_( (-) Behind Slash ⬅️ or ➡️ + Strong Kick

_) (-) 1-Inch ➡️ + Weak Punch (Counter Wire)
_) (-) Slider Shoot ↘️ + Weak Kick
_) (-) Critical Ice ↘️ + Strong Punch (Counter Wire on 3rd hit)

_@ (-) Diamond Breath ⬇️ ↘️ ➡️ + Punch
_@ (!) Crow Bites ➡️ ⬇️ ↘️ + Punch ("!" with Strong Punch)
_@ (-) Counter Shell ⬇️ ↙️ ⬅️ + Punch (Counter Wire)
_@ (-) Ray Spin ⬇️ ↙️ ⬅️ + Kick
_@ (!) ^!Counter Shoot ➡️ + Weak Kick ("!" on 1st hit)
_@ (!) ^!Slider Shoot ➡️ + Strong Kick

_* (-) Diamond Edge ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch

_& (-) Diamond Edge ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch
_& (-) Freeze Execution ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch + Strong Punch

_# Slider Crow Bites

- FOXY - N.E.S.T.S. Team


_( (-) Daisan no Kagi ⬅️ or ➡️ + Strong Punch
_( (-) Daijuuni no Kagi ⬅️ or ➡️ + Strong Kick

_) (-) Nanatsu no Kinzoku ➡️ + Weak Punch
_) (-) Nanajuu no Junkan ➡️ + Weak Kick (block jump/high/mid)
_) (-) Nanatsu no Koubutsu ↘️ + Weak Punch
_) (-) Nanajuu no Jouryuu ↘️ + Weak Kick (block mid/low)

_@ (-) Unicorn no Tsuno ⬇️ ↘️ ➡️ + Punch
_@ (!) Prenylnium ➡️ ⬇️ ↘️ + Punch ("!" on 1st hit with Weak Punch)
_@ (-) Hajimari no Ki ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_@ (-) ^!Noah no Kioku Punch
_@ (-) ^!Nanajuu no Hoshi ⬅️ + Kick (block jump/high/mid)
_@ (-) Chie no Ki ⬇️ ↘️ ➡️ + Kick
_@ (!) ^!Getsu no Shirogane ➡️ + Punch
_@ (-) Taiki no Shoukei ➡️ ⬇️ ↘️ + Kick

_* (-) Hakuchou no Uta ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch
_* (!) ^!Getsu no Shirognae ➡️ + Punch ("!" on 2nd hit)
_* (!) ^!Chishiki no Bon ⬇️ + Kick ("!" on 3rd hit)

_& (-) Wakusei no Inori In-Air⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch
_& (-) Mitsubachi ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Weak Kick + Strong Kick

_# Getsu no Shirogane

_` Body Blow and Air Body Blow are Counter Wire

- K9999 - N.E.S.T.S. Team


_( (-) Kieroo! ⬅️ or ➡️ + Strong Punch
_( (-) Itsumade yondendayoo! ⬅️ or ➡️ + Strong Kick

_) (-) Urusee-! ➡️ + Weak Punch

_@ (!) Acchi he itteroo! ⬇️ ↘️ ➡️ + Punch ("!" on 3rd/4th hit with Weak Punch and 1st/2nd/3rd/4th hit with Strong Punch)
_@ (!) Wareroo! ➡️ ⬇️ ↘️ + Punch

_* (-) Tsuki... ↙️ ➡️ ↘️ ⬇️ ↙️ ⬅️ ↘️ + Punch
_* (-) Temee mo oucchimae!! ↙️ ➡️ ↘️ ⬇️ ↙️ ⬅️ ↘️ + Kick

_& (-) Chikara ga...katte ni...uwaaaa!! ⬇️ ➡️ ↘️ + Weak Punch + Weak Kick + Strong Punch + Strong Kick

_# Ore ni meirei sunna-!! (Critical Wire on 3rd hit)

- ANGEL - N.E.S.T.S. Team


_( (-) Go Go For Ten Girl ⬅️ or ➡️ + Strong Punch
_( (-) Starlit Field ⬅️ or ➡️ + Strong Kick

_) (-) Senseless Chatter ➡️ + Weak Kick
_) (-) Formalists' Blue ↘️ + Weak Kick
_) (-) ^!Welcome to Ryuugu Weak Punch (Starter the "CHAIN-CIRCLE")
_) (-) ^!Citizen of the World Weak Kick (Starter the "CHAIN-CIRCLE")
_) (-) At The Wasteland In-Air⬇️ + Strong Kick

_@ (-) Repun Kamuy ⬇️ ↙️ ⬅️ + Punch (Starter the "CHAIN-CIRCLE")
_@ (-) Beyond The Frames ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick (Starter the "CHAIN-CIRCLE")
_@ (-) Red Sky of Japonesia ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_@ (-) Mad Murder Roulette close ⬅️ ⬇️ ↙️ + Kick

_* (-) The Unidentified Victim Consciousness ⬅️ ➡️ ⬇️ ↘️ + Kick (reverse all)

_# Beyond Frames

CHAIN-CIRCLE
_@ (-) Bye Bye Ryuugu ⬆️ + Punch
_@ (-) Buggy and Coffin ➡️ + Punch
_@ (-) A Train to See Cherry Blossoms ⬇️ + Punch
_@ (-) Shelter From the Storm ⬆️ + Kick
_@ (-) With a Lamp for the Pathway ➡️ + Kick
_@ (-) Important Symptom ⬇️ + Kick

_` Can link all moves of Chain-Circle, must alternate between Punch and Kick and not use the same direction twice in a row. Can use a Chain-Circle Finish after any of this moves.

CHAIN-CIRCLE FINISH
_@ (-) Crown Under the Sky ➡️ ➡️ + Punch
_@ (-) State of Heat Haze ➡️ ➡️ + Kick
_@ (-) A Full Moon Evening ⬇️ ↙️ ⬅️ + Punch
_@ (-) A Garden to Play With Ghost ⬅️ ⬇️ ↙️ + Kick
_@ (-) Light Your Cycle ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ (-) Red Sky of Japonesia ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick

_* (-) Royality Test For the Liberalists ⬅️ ➡️ ⬇️ ↘️ + Punch

_& (-) Royality Test For the Liberalists ⬅️ ➡️ ⬇️ ↘️ + Weak Punch + Strong Punch

- ATHENA ASAMIYA - Psycho Soldier Team


_( (-) Psychic Throw ⬅️ or ➡️ + Strong Punch
_( (-) Bit Throw ⬅️ or ➡️ + Strong Kick
_( (-) Psychic Shoot In-Air Any Direction + Strong Punch or Strong Kick

_) (-) Renkan Tai ➡️ + Weak Kick
_) (-) Phoenix Bomb In-Air⬇️ + Weak Kick
_) (-) Sankaku Tobi jump against the wall ➡️

_@ (-) Psycho Ball Attack ⬇️ ↙️ ⬅️ + Punch
_@ (!) Psycho Sword (In-Air)➡️ ⬇️ ↘️ + Punch ("!" on 1st/2nd/3rd hit with Weak Punch and 3rd/4th/5th/6th/7th hit with Strong Punch)
_@ (-) Psychic Teleport ⬇️ ↘️ ➡️ + Kick
_@ (!) Phoenix Arrow In-Air⬇️ ↙️ ⬅️ + Kick ("!" on 3rd hit with Weak Kick and all hits with Strong Kick)
_@ (-) Psycho Reflector ⬇️ ↙️ ⬅️ + Weak Kick (reflect projectile)
_@ (-) New Psycho Reflector ⬇️ ↙️ ⬅️ + Strong Kick (reflect projectile)

_* (-) Shining Crystal Bit (In-Air)➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch (Weak Punch + Weak Kick + Strong Punch + Strong Kick to cancel)
_* (-) ^!Crystal Shoot ⬇️ ↙️ ⬅️ + Punch (Hold Punch)
_* (-) Phoenix Fang Arrow In-Air⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Kick

_& (-) Shining Crystal Bit (In-Air)➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch + Strong Punch (Weak Punch + Weak Kick + Strong Punch + Strong Kick to cancel)
_& (-) ^!Crystal Shoot ⬇️ ↙️ ⬅️ + Punch (Hold Punch)
_& (-) Psychic 9 ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ + Weak Punch + Strong Punch, Weak PunchWeak KickStrong PunchWeak PunchWeak KickStrong PunchStrong Kick
_& (-) ^!Sailor Punch ⬇️ ↘️ ➡️ + Punch (Critical Wire)
_& (-) ^!Psycho Sword ➡️ ⬇️ ↘️ + Punch
_& (-) ^!Flaming Sword ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick

_# Phoenix Arrow'95 (Critical Wire on 4th hit)

- SIE KENSOU - Psycho Soldier Team


_( (-) Hakkei ⬅️ or ➡️ + Strong Punch
_( (-) Tomoe Nage ⬅️ or ➡️ + Strong Kick

_) (-) Kobokushu ➡️ + Weak Punch
_) (-) Kousentai ➡️ + Weak Kick

_@ (-) Choukyuu Dan ⬇️ ↙️ ⬅️ + Punch
_@ (-) Ryuu Sougeki In-Air⬇️ ↙️ ⬅️ + Punch
_@ (-) Ryuu Renga~Chiryuu ⬅️ ↙️ ⬇️ ↘️ ➡️ + Weak Punch
_@ (-) Ryuu Renga~Tenryuu ⬅️ ↙️ ⬇️ ↘️ ➡️ + Strong Punch
_@ (!) Ryuu Gakusai ⬅️ ⬇️ ↙️ + Kick
_@ (-) Senkyuutai ⬇️ ↘️ ➡️ + Kick

_* (-) Shinryuu Seiou Rekkyaku ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Kick
_* (-) Shinryuu Tenbu Kyaku ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Strong Kick

_& (-) Senki Hakkei close ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch

_# Sen Shippo (Critical Wire on Taunt animation)

- CHIN GENTSAI - Psycho Soldier Team


_( (-) Gou Inshu ⬅️ or ➡️ + Strong Punch
_( (-) Gyaku Ashi Nage ⬅️ or ➡️ + Strong Kick

_) (-) Suiho Hyoutan Shuu ➡️ + Weak Punch

_@ (-) Suihai Kou ⬇️ ↘️ ➡️ + Punch
_@ (-) ^!Fun'en Kou ⬇️ ↘️ ➡️ + Punch
_@ (!) ^!Ryuurin Hourai ➡️ ⬇️ ↘️ + Punch ("!" with Strong Punch)
_@ (!) ^!Gou'en Shourai~Kai ➡️ ⬇️ ↘️ + Kick ("!" on 6th hit with Weak Kick and 1st hit with Strong Kick) (Critical Wire on 6th hit with Weak Kick)
_@ (!) ^!Kaiten-teki Kuutotsu Ken ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ (-) Hyoutan Geki ⬇️ ↙️ ⬅️ + Punch
_@ (-) Bougetsu Sui ⬇️ ⬇️ + Kick (⬅️ or ➡️ to move) (Weak Punch + Weak Kick + Strong Punch + Strong Kick to cancel)
_@ (-) ^!Rouja Hanhou ⬆️ + Weak Kick
_@ (!) ^!Rigyo Hanhou ⬆️ + Strong Kick

_* (-) Gouran Enpou ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch
_* (!) Gou'en Shourai ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch ("!" on 9th hit with Weak Punch and 13th hit with Strong Punch)

_& (-) Gouran Enpou ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch

_# Kaiten Hyoutan Shuu

- BAO - Psycho Soldier Team


_( (-) Gen'ei Tougi ⬅️ or ➡️ + Strong Punch
_( (-) Critical Throw ⬅️ or ➡️ + Strong Kick

_) (-) Kawasaki ➡️ + Weak Punch
_) (-) Senheki Shuu ➡️ + Weak Kick
_) (-) Sliding ⬇️ + Strong Kick
_) (-) Senshou Shuu ↘️ + Weak Kick
_) (-) Rikatsu Shuu ↘️ + Strong Kick
_) (-) Soushou In-Air⬇️ + Weak Punch
_) (-) Hikida In-Air⬇️ + Weak Kick
_) (-) Sankaku Tobi jump against the wall ➡️

_@ (-) Psycho Ball Attack ⬇️ ↘️ ➡️ + Weak Punch
_@ (!) Psycho Ball Crash~Rise ⬇️ ↘️ ➡️ + Strong Punch
_@ (!) Psycho Ball Crash~Front ⬇️ ↙️ ⬅️ + Punch
_@ (-) Psycho Ball Crash~Air Front In-Air⬇️ ↙️ ⬅️ + Punch
_@ (-) Psycho Ball Crash~Bound ⬇️ ↘️ ➡️ + Kick
_@ (-) Psycho Ball Crash~Air Bound In-Air⬇️ ↘️ ➡️ + Kick
_@ (-) Psycho Ball Crash~Reflect ⬇️ ↙️ ⬅️ + Kick (reflect projectile)

_* (-) Psycho Ball Crash~SP ⬇️ ↙️ ⬅️ ⬇️ ↙️ ⬅️ + Kick

_& (-) Psycho Ball Attack~ORE DX ➡️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch (Hold Punch)

_# Psycho Ball Attack~Rise

- KIM KAPHWAN - Korea Team


_( (-) Kubikime Otoshi ⬅️ or ➡️ + Strong Punch
_( (-) Sakkyaku Nage ⬅️ or ➡️ + Strong Kick

_) (-) Kuuren Geki ➡️ + Weak Punch
_) (-) Neri Chagi ➡️ + Weak Kick

_@ (-) Hangetsu Zan ⬇️ ↙️ ⬅️ + Kick
_@ (!) Hien Zan [Hold ⬇️ ] ⬆️ + Kick ("!" on 1st hit with Strong Kick)
_@ (-) ^!Tenshou Zan (with Strong Kick) ⬇️ + Strong Kick
_@ (-) Hishou Kyaku In-Air⬇️ ↘️ ➡️ + Kick
_@ (!) Haki Kyaku ⬇️ ⬇️ + Kick ("!" with Weak Kick)
_@ (!) ^!Double Dechagi (with Weak Kick) ➡️ ⬇️ ↘️ + Kick ("!" on 2nd hit)

_* (-) Hou'ou Kyaku (In-Air)⬇️ ↙️ ⬅️ ↙️ ➡️ + Kick
_* (-) Hou'ou Hiten Kyaku ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Kick
_* (-) Hou'ou Tenbu Kyaku In-Air⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Kick

_& (-) Hou'ou Kyaku (In-Air)⬇️ ↙️ ⬅️ ↙️ ➡️ + Weak Kick + Strong Kick

_# Hishou Kyaku

- CHANG KOEHAN - Korea Team


_( (-) Hagan Geki ⬅️ or ➡️ + Strong Punch
_( (-) Kusari Jime ⬅️ or ➡️ + Strong Kick

_) (-) Hiki Nige ↘️ + Weak Punch

_@ (-) Tekkyuu Dai Kaiten ➡️ ⬇️ ↘️ + Punch (⬅️ or ➡️ to move) (Weak Punch + Weak Kick + Strong Punch + Strong Kick to cancel)
_@ (!) Tekkyuu Funsai Geki ⬇️ ↙️ ⬅️ + Punch ("!" with Strong Punch and must hit from behind)
_@ (-) Tekkyuu Taiko Uchi ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick (reverse jump/high/mid/Special/DM/SDM)
_@ (-) Dai Hakai Nage close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ + Punch

_* (-) Tekkyuu Dai Bousou ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch (Critical Wire if last hit is a kick)
_* (-) Tekkyuu Dai Assatsu ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch

_& (-) Tekkyuu Dai Assatsu ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch

_# Tekkyuu Dai Kourin

- CHOI BOUNGE - Korea Team


_( (-) Zujou Sashi ⬅️ or ➡️ + Strong Punch
_( (-) Geketsu Tsuki ⬅️ or ➡️ + Strong Kick

_) (-) Toorima Geri ⬅️ or ➡️ + Weak Kick
_) (-) Sankaku Tobi jump against the wall ➡️

_@ (-) Kaiten Hien Zan ⬇️ ↙️ ⬅️ + Punch (follow with Hishou Kyaku)
_@ (-) ^!Kishuu Hien Zuki Punch
_@ (!) Tatsumaki Shippuu Zan [Hold ⬇️ ] ⬆️ + Punch
_@ (-) Senpuu Hien Zashi [Hold ⬅️ ] ➡️ + Punch
_@ (-) ^!Houkou Tenkan Any Direction + Punch or Kick (x2)
_@ (-) Hishou Kyaku In-Air⬇️ ↘️ ➡️ + Kick
_@ (-) Hien Zan ➡️ ⬇️ ↘️ + Kick
_@ (-) Hishou Kuuretsu Zan [Hold ⬇️ ] ⬆️ + Hold Kick
_@ (-) ^!Houkou Tenkan Any Direction + Punch or Kick (x2)

_* (-) Shin! Chouzetsu Tatsumaki Shinkuu Zan ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch (⬅️ or ➡️ to move)
_* (-) Zan! Engetsu Rin ⬅️ ↙️ ⬇️ ↘️ ➡️ ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch (Hold Punch)

_& (-) Hou'ou Kyaku ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Kick + Strong Kick

_# Toorima Zuki

- MAY LEE - Korea Team


_( (-) Omote Enbu ⬅️ or ➡️ + Strong Punch
_( (-) Ura Enbu ⬅️ or ➡️ + Strong Kick

_) (-) Kuusetsu Geki ➡️ + Weak Kick
_) (-) Kamae Henka Weak Punch + Weak Kick + Strong Punch (to "HERO MODE")

_@ (-) Mawashi Geri ⬇️ ↘️ ➡️ + Kick
_@ (-) Kakato Otoshi ➡️ ⬇️ ↘️ + Weak Kick
_@ (!) Gedan Geri ➡️ ⬇️ ↘️ + Strong Kick
_@ (!) Gada Hanshuu ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick (reverse all)

_* (-) Shinjuu Kyaku ⬇️ ↙️ ⬅️ ⬇️ ↙️ ⬅️ + Kick (Critical Wire)
_* (-) Ryuu Getsurin Kyaku ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Kick

_# Shinjuu Shoukan

_` All Special Moves can be link together, can't repeat any move.

HERO MODE
_) (-) Hero Uke ➡️ + Weak Punch (block jump/high/mid)
_) (-) Sliding ↘️ + Weak Kick
_) (-) Kamae Henka Weak Punch + Weak Kick + Strong Punch (cancel "HERO MODE")

_@ (!) Full Swing Chop ⬇️ ↘️ ➡️ + Punch ("!" with Strong Punch) (Critical Wire with Strong Punch) (Counter Wire with Weak Punch)
_@ (!) May Lee Ch~p! ⬇️ ↙️ ⬅️ + Punch (follow with May Lee Ki~ck!)
_@ (-) May Lee Ki~ck! In-Air⬇️ ↘️ ➡️ + Kick
_@ (-) May Lee Break! close ➡️ ↘️ ⬇️ ↙️ ⬅️ ➡️ + Punch

_* (-) May Lee Dynamic! In-Air⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch

_& (-) May The End ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Weak Punch + Strong Punch

_` Body Blow is Critical Wire.

- SECRET CHARACTERS -


_` Play as Original Zero and Igniz
Playable only with M.A.M.E. Cheats.

- ORIGINAL ZERO -


_( (-) Genma Kokushou ⬅️ or ➡️ + Strong Punch or Strong Kick

_) (-) Jagai Kusetsu Weak Punch➡️
_) (-) Krizalid ➡️ + Weak Punch
_) (-) Grugan ➡️ + Weak Kick
_) (-) Ron ➡️ + Strong Punch (Critical Wire)

_@ (-) Zankaze Enpa~Hankyou ⬇️ ↘️ ➡️ + Weak Punch
_@ (-) Zankaze Enpa~Kouha ⬇️ ↘️ ➡️ + Strong Punch
_@ (-) Zankaze Enpa~Satsuma ➡️ ⬇️ ↘️ + Punch

_* (-) Gokusa Zanjin ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch
_* (-) Hakura Messei ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Kick

_# Typhon Rage

_` Strong Kick, Body Blow and Air Body Blow are Counter Wire.

- IGNIZ -


_( (-) Blue Noah ⬅️ or ➡️ + Strong Punch
_( (-) Red Noah ⬅️ or ➡️ + Strong Kick

_@ (!) Chain-Blade Transaxle Slice ⬇️ ↘️ ➡️ + Punch
_@ (-) Void Genocide ⬇️ ↘️ ➡️ + Kick (reverse high/mid/low) (Counter Wire)
_@ (!) Chain-Blade Sagital Edge Slice ➡️ ⬇️ ↘️ + Punch
_@ (-) Divine Arrow ⬇️ ↙️ ⬅️ + Punch
_@ (!) Nega Genesis ⬇️ ↙️ ⬅️ + Kick (Critical Wire)

_* (-) Idion Blade ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Punch
_* (-) Chaos Tide ➡️ ⬇️ ↘️ + Kick

_& (-) Brutal God Project ⬇️ ↘️ ➡️ ↘️ ⬇️ ↙️ ⬅️ + Weak Punch + Strong Punch

_` The Air Body Blow is Counter Wire.